TY - JOUR
T1 - Distributed Nash Equilibrium Seeking in Consistency-Constrained Multicoalition Games
AU - Zhou, Jialing
AU - Lv, Yuezu
AU - Wen, Guanghui
AU - Lu, Jinhu
AU - Zheng, Dezhi
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2023/6/1
Y1 - 2023/6/1
N2 - The distributed Nash equilibrium (NE) seeking problem for multicoalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This article considers a class of networked games among multiple coalitions where each coalition contains multiple agents that cooperate to minimize the sum of their costs, subject to the demand of reaching an agreement on their state values. Furthermore, the underlying network topology among the agents does not need to be balanced. To achieve the goal of NE seeking within such a context, two estimates are constructed for each agent, namely, an estimate of partial derivatives of the cost function and an estimate of global state values, based on which, an iterative state updating law is elaborately designed. Linear convergence of the proposed algorithm is demonstrated. It is shown that the consistency-constrained multicoalition games investigated in this article put the well-studied networked games among individual players and distributed optimization in a unified framework, and the proposed algorithm can easily degenerate into solutions to these problems.
AB - The distributed Nash equilibrium (NE) seeking problem for multicoalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This article considers a class of networked games among multiple coalitions where each coalition contains multiple agents that cooperate to minimize the sum of their costs, subject to the demand of reaching an agreement on their state values. Furthermore, the underlying network topology among the agents does not need to be balanced. To achieve the goal of NE seeking within such a context, two estimates are constructed for each agent, namely, an estimate of partial derivatives of the cost function and an estimate of global state values, based on which, an iterative state updating law is elaborately designed. Linear convergence of the proposed algorithm is demonstrated. It is shown that the consistency-constrained multicoalition games investigated in this article put the well-studied networked games among individual players and distributed optimization in a unified framework, and the proposed algorithm can easily degenerate into solutions to these problems.
KW - Consensus
KW - Nash equilibrium (NE)
KW - distributed algorithm
KW - multicoalition games
UR - http://www.scopus.com/inward/record.url?scp=85153083748&partnerID=8YFLogxK
U2 - 10.1109/TCYB.2022.3155687
DO - 10.1109/TCYB.2022.3155687
M3 - Article
C2 - 35333728
AN - SCOPUS:85153083748
SN - 2168-2267
VL - 53
SP - 3675
EP - 3687
JO - IEEE Transactions on Cybernetics
JF - IEEE Transactions on Cybernetics
IS - 6
ER -