Constructing kinematic animation of products in virtual assembly environments

Jing Zhang, Cheng Cheng*, Wei Ge, Ting Zhang, Hong Zhu, Sebai Mounir

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The traditional assembly simulation is designed for product design system which doesn’t support 3D interaction, and the design is very complicated. This paper proposes a new strategy and an algorithm to construct an assembly animation in VE. Engine components are used to realize animation as building blocks. Algorithm and process about how to construct engine components as well as parameters’ transfer between components are presented. The method will decrease designers’ burden and improve the production efficiency. At last, two examples are given to verify the feasibility of this strategy.

Original languageEnglish
Title of host publicationRecent Developments in Intelligent Systems and Interactive Applications - Proceedings of the International Conference on Intelligent and Interactive Systems and Applications, IISA 2016
EditorsFatos Xhafa, Srikanta Patnaik, Zhengtao Yu
PublisherSpringer Verlag
Pages309-315
Number of pages7
ISBN (Print)9783319495675
DOIs
Publication statusPublished - 2017
EventInternational Conference on Intelligent and Interactive Systems and Applications, IISA2016 - Shanghai, China
Duration: 25 Jun 201626 Jun 2016

Publication series

NameAdvances in Intelligent Systems and Computing
Volume541
ISSN (Print)2194-5357

Conference

ConferenceInternational Conference on Intelligent and Interactive Systems and Applications, IISA2016
Country/TerritoryChina
CityShanghai
Period25/06/1626/06/16

Keywords

  • Animation
  • Direct manipulation
  • Engine component
  • Human-computer interaction
  • Virtual assembly
  • Virtual environment

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