Adaptive animation design method for virtual environments

Cheng Cheng, Louyun Li

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

There is a big gap between the WIMP interface animation design tools and virtual environment (VE) animation design platforms. The current animations in virtual environments lack the capability of adaptation, and adaptive animation design processes are programming based development with a great difficulty. These problems vastly limit the animation applications in virtual environments. This paper aims at putting forward an innovative animation construction strategy and methods to cope with these problems.

Original languageEnglish
Title of host publicationGRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings
EditorsPaul Richard, Julien Pettre, Jose Braz
PublisherSciTePress
Pages356-361
Number of pages6
ISBN (Electronic)9789897580871
Publication statusPublished - 2015
Event10th International Conference on Computer Graphics Theory and Applications, GRAPP 2015 - Berlin, Germany
Duration: 11 Mar 201514 Mar 2015

Publication series

NameGRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings

Conference

Conference10th International Conference on Computer Graphics Theory and Applications, GRAPP 2015
Country/TerritoryGermany
CityBerlin
Period11/03/1514/03/15

Keywords

  • Adaptive animation
  • Animation
  • Behavior
  • Formal method
  • Human-computer interaction
  • Virtual assembly
  • Virtual environment

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