@inproceedings{6777565ad9014d0bbe4aea16f89fbe62,
title = "Adaptive animation design method for virtual environments",
abstract = "There is a big gap between the WIMP interface animation design tools and virtual environment (VE) animation design platforms. The current animations in virtual environments lack the capability of adaptation, and adaptive animation design processes are programming based development with a great difficulty. These problems vastly limit the animation applications in virtual environments. This paper aims at putting forward an innovative animation construction strategy and methods to cope with these problems.",
keywords = "Adaptive animation, Animation, Behavior, Formal method, Human-computer interaction, Virtual assembly, Virtual environment",
author = "Cheng Cheng and Louyun Li",
note = "Publisher Copyright: Copyright {\textcopyright} 2015 SCITEPRESS - Science and Technology Publications. All rights reserved.; 10th International Conference on Computer Graphics Theory and Applications, GRAPP 2015 ; Conference date: 11-03-2015 Through 14-03-2015",
year = "2015",
language = "English",
series = "GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings",
publisher = "SciTePress",
pages = "356--361",
editor = "Paul Richard and Julien Pettre and Jose Braz",
booktitle = "GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings",
}