TY - GEN
T1 - A three-level motion texture for human motion modeling
AU - Huang, Tianyu
AU - Li, Fengxia
AU - Zhan, Shouyi
PY - 2006
Y1 - 2006
N2 - A three-level motion texture is proposed to model complex human motion that is statistically similar to the original motion data. The three-level structure, namely moton index, moton and moton distribution, is defined to synthesize motions. To describe the continuous and non-linear dynamics of human motion, the motion texture is modeled by a Non-Stationary Switching Linear Dynamic System (NS-SLDS), which improves the Switching Linear Dynamic System (SLDS) by non-stationary functions. A BSK-tree (Binary Key-pose Splitting Tree) retrieval method applied in motons supplies the ability to access data in frame-level. Thus the motion texture can be manipulated at three different levels, by retrieving key-frame in specific moton, by changing the details of a specific motion at the moton-level and by designing a new choreography at the distribution-level. In motion synthesis experiments, the proposed approach was proved flexible and effective.
AB - A three-level motion texture is proposed to model complex human motion that is statistically similar to the original motion data. The three-level structure, namely moton index, moton and moton distribution, is defined to synthesize motions. To describe the continuous and non-linear dynamics of human motion, the motion texture is modeled by a Non-Stationary Switching Linear Dynamic System (NS-SLDS), which improves the Switching Linear Dynamic System (SLDS) by non-stationary functions. A BSK-tree (Binary Key-pose Splitting Tree) retrieval method applied in motons supplies the ability to access data in frame-level. Thus the motion texture can be manipulated at three different levels, by retrieving key-frame in specific moton, by changing the details of a specific motion at the moton-level and by designing a new choreography at the distribution-level. In motion synthesis experiments, the proposed approach was proved flexible and effective.
KW - KBS-tree
KW - Motion texture
KW - Moton
KW - NS-SLDS
UR - http://www.scopus.com/inward/record.url?scp=34250661754&partnerID=8YFLogxK
U2 - 10.1109/IROS.2006.282631
DO - 10.1109/IROS.2006.282631
M3 - Conference contribution
AN - SCOPUS:34250661754
SN - 142440259X
SN - 9781424402595
T3 - IEEE International Conference on Intelligent Robots and Systems
SP - 2270
EP - 2275
BT - 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006
T2 - 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2006
Y2 - 9 October 2006 through 15 October 2006
ER -