A survey on dynamic hand gesture recognition using kinect device

Aamrah Ikram, Yue Liu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

In Human Computer Interface (HCI) technology, Hand Gestures Recognition (HGR) is a diverse field. In Dynamic Hand gesture recognition (DHGR), an unprecedented work has been done over few decades and it is still growing day by day. HGR has been extensively used in other scopes like biomedical, gaming and entertainment, research and monitoring etc. Because of its versatile utility, HGR is getting popular among the people, as it is making HCI more efficient, natural and user friendly. For the purpose of accurate segmentation and tracking a controller free and fascinating device, Kinect was introduced. In this paper Kinect based algorithms are discussed and addressed. Algorithms for DHGR are compared and particularly focused on Hidden Markov Model (HMM) and Support Vector Machine (SVM). At the end, it is observed that recognition accuracy improved significantly with Kinect device due to its good interactive features, efficiency and accuracy.

Original languageEnglish
Title of host publicationImage and Graphics Technologies and Applications - 13th Conference on Image and Graphics Technologies and Applications, IGTA 2018, Revised Selected Papers
EditorsYongtian Wang, Yuxin Peng, Zhiguo Jiang
PublisherSpringer Verlag
Pages635-646
Number of pages12
ISBN (Print)9789811317019
DOIs
Publication statusPublished - 2018
Event13th Conference on Image and Graphics Technologies and Applications, IGTA 2018 - Beijing, China
Duration: 8 Apr 201810 Apr 2018

Publication series

NameCommunications in Computer and Information Science
Volume875
ISSN (Print)1865-0929

Conference

Conference13th Conference on Image and Graphics Technologies and Applications, IGTA 2018
Country/TerritoryChina
CityBeijing
Period8/04/1810/04/18

Keywords

  • Gesture recognition
  • Hidden Markov model
  • Human computer interaction
  • Kinect device
  • Support Vector Machine

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