A Pinch-based Text Entry Method for Head-mounted Displays

Haiyan Jiang, Dongdong Weng*, Xiaonuo Dongye, Yue Liu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Pinch gestures have been used for text entry in Head-mounted dis-plays (HMDs), enabling a comfortable and eyes-free text entry. However, the number of pinch gestures is limited, making it difficult to input all characters. In addition, the common pinch-based meth-ods with a QWERTY keyboard require accurate control of the hand position and angle, which could be affected by natural tremors and the Heisenberg effect. So, we propose a new text entry method for HMDs, which combines hand positions and pinch gestures with a condensed key-based keyboard, enabling one-handed text entry for HMDs. With this method, users move their hands with a naturally comfortable posture between three large different spaces in the air to choose one key set and then execute one of the pinch gestures to choose one character, where hand jitter does not affect the selection, helping to improve the input speed. The results of a primary study show that the mean input speed of the proposed method is 7.60 words-per-minute (WPM).

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages646-647
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Haptic devices
  • Human computer interaction
  • Human computer interaction
  • Human computer interaction
  • Human-centered computing
  • Human-centered computing
  • Human-centered computing
  • Interaction devices
  • Interaction paradigms
  • Interaction techniques
  • Text input
  • Virtual reality

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