A motional scene visualization method based on dynamic texture

Hong Qian Chen*, Feng Xia Li, Tian Yu Huang, Shou Yi Zhan

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

To simulate realistically the scene including large-scale motional roles in real-time, proposes a visualization method based on dynamic texture. The role's motional procedure is rendered to Dynamic-Texture using Render-to-Texture technology. Dynamic-Texture is a kind of texture whose content can be updated in runtime. The role's motion is defined via motion-transferring based on the rotate angles of joint-points. The curve-skeleton model is adopted to deform the motional characters. Each character is exhibited using Billboard in 3D scene. GPGPU (General Purpose on GPU) technique accelerates the image deformation and the scene-rendering. The method can render the scene containing ten thousands of motional characters in 30FPS. It has been proved feasible and valid to improve the rendering efficiency for large-scale motional scene.

Original languageEnglish
Pages (from-to)525-528
Number of pages4
JournalBeijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology
Volume29
Issue number6
Publication statusPublished - Jun 2009

Keywords

  • Billboard
  • Dynamic-texture
  • GPGPU technique
  • Scene visualization

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