Abstract
To simulate realistically the scene including large-scale motional roles in real-time, proposes a visualization method based on dynamic texture. The role's motional procedure is rendered to Dynamic-Texture using Render-to-Texture technology. Dynamic-Texture is a kind of texture whose content can be updated in runtime. The role's motion is defined via motion-transferring based on the rotate angles of joint-points. The curve-skeleton model is adopted to deform the motional characters. Each character is exhibited using Billboard in 3D scene. GPGPU (General Purpose on GPU) technique accelerates the image deformation and the scene-rendering. The method can render the scene containing ten thousands of motional characters in 30FPS. It has been proved feasible and valid to improve the rendering efficiency for large-scale motional scene.
Original language | English |
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Pages (from-to) | 525-528 |
Number of pages | 4 |
Journal | Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology |
Volume | 29 |
Issue number | 6 |
Publication status | Published - Jun 2009 |
Keywords
- Billboard
- Dynamic-texture
- GPGPU technique
- Scene visualization