3D Interaction oriented object model

Cheng Cheng*, Jia Lu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human computer interaction (HCI) is the most urgent challenge to virtual environment based manufacturing today. Traditionally VRML/X3D standards are used as the main object models in virtual environment (VE), and collision detection serves as the exclusive perception mechanism in such an environment. It is observed that these models are difficult to satisfy the requirement of 3D human computer interaction. This paper tries to provide a new object model scheme for virtual assembly which is a typical virtual environment application that has the most critical HCI requirements. The work of this paper includes introduction of object scheme, new perception mechanism, and object behaviour abstraction. The provided object model is applied and validated in virtual assembly prototype system.

Original languageEnglish
Title of host publicationGRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications
Pages393-396
Number of pages4
Publication statusPublished - 2010
Event5th International Conference on Computer Graphics Theory and Applications, GRAPP 2010 - Angers, France
Duration: 17 May 201021 May 2010

Publication series

NameGRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications

Conference

Conference5th International Conference on Computer Graphics Theory and Applications, GRAPP 2010
Country/TerritoryFrance
CityAngers
Period17/05/1021/05/10

Keywords

  • Behavior
  • Human computer interaction
  • Object model
  • Perception
  • Virtual manufacturing

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