Long-Term Incentive Mechanism for Mobile Crowdsensing

Youqi Li*, Fan Li, Song Yang, Chuan Zhang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

In this chapter, we propose an incentive mechanism for crowdsensing under the continuous and time-varying scenario using a three-stage Stackelberg game. In such a scenario, different requesters generate sensing tasks with payments to the platform at each time slot. The platform makes pricing decisions to determine rewards for tasks without complete information, and then notifies task-price pairs to online users in Stage I. In Stage II, users select optimal tasks as their interests under certain constraints and report back to the platform. The platform fairly selects users as workers in order to ensure users’ long-term participation in Stage III. We use Lyapunov optimization to address online decision problems for the platform in Stage I and III where there are no prior knowledge and future information available. We propose an FPTAS for users to derive their interests of tasks based on their mobile devices’ computing capabilities in Stage II. Numerical results in simulations validate the significance and superiority of our proposed incentive mechanism.

Original languageEnglish
Title of host publicationSpringerBriefs in Computer Science
PublisherSpringer
Pages9-38
Number of pages30
DOIs
Publication statusPublished - 2024

Publication series

NameSpringerBriefs in Computer Science
VolumePart F2071
ISSN (Print)2191-5768
ISSN (Electronic)2191-5776

Keywords

  • Long-term constraints
  • Multiple-round crowdsensing
  • Three-stage Stackelberg game

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