Interactive animation construction in virtual environments

Cheng Cheng*, Bao An Lu, Marine Umwali

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Current mechanical kinematic animation can’t satisfy the requirements of Virtual Environment (VE) based design. The kinematic animation design in VE development platform does not have high level models and mechanisms, the interactive animation designs and developments are very difficult and time consuming. For these reasons, this paper proposes an innovative method for interactive kinematic animation design and development in VE, including dynamic runtime model and execution algorithm for interactive animation. A complex mechanical kinematic mechanism, that is, the engine assembly, is built to validate the animation technology introduced in this paper.

Original languageEnglish
Title of host publicationAdvanced Design and Manufacturing Technology IV
EditorsJianzhong Lin, Tianhong Yan, Xinsheng Xu, Zhengyi Jiang
PublisherTrans Tech Publications Ltd.
Pages515-518
Number of pages4
ISBN (Electronic)9783038352570
DOIs
Publication statusPublished - 2014
Event4th International Conference on Advanced Design and Manufacturing Engineering, ADME 2014 - Hangzhou, China
Duration: 26 Jul 201427 Jul 2014

Publication series

NameApplied Mechanics and Materials
Volume635-637
ISSN (Print)1660-9336
ISSN (Electronic)1662-7482

Conference

Conference4th International Conference on Advanced Design and Manufacturing Engineering, ADME 2014
Country/TerritoryChina
CityHangzhou
Period26/07/1427/07/14

Keywords

  • Human-computer interaction
  • Interactive animation
  • Kinematic mechanism animation
  • Virtual assembly
  • Virtual environment

Fingerprint

Dive into the research topics of 'Interactive animation construction in virtual environments'. Together they form a unique fingerprint.

Cite this