@inproceedings{a7885e80d2a044bdba81073f109fb893,
title = "How skill balancing impact the elderly player experience?",
abstract = "Skill balancing increases game engagement by providing users with suitable challenges. Two common methods of skill balancing are manual difficulty adjustment (MDA) and dynamic difficulty adjustment (DDA). However, little is known about the effect of skill balancing on elderly player experience (PX). We compared two types of skill balancing (MDA and DDA) across two controller types (GamePad and Microsoft Kinect). Our results demonstrate that MDA has higher impact on PX of the elderly. Also we found eagerness of the elderly to attempt playing higher challenges.",
keywords = "Elderly, game controller, game experience, older adults, skill balancing",
author = "Xue Wang and Niksirat, {Kavous Salehzadeh} and Chaklam Silpasuwanchai and Zhenxin Wang and Xiangshi Ren and Zhendong Niu",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 13th IEEE International Conference on Signal Processing, ICSP 2016 ; Conference date: 06-11-2016 Through 10-11-2016",
year = "2016",
month = jul,
day = "2",
doi = "10.1109/ICSP.2016.7877976",
language = "English",
series = "International Conference on Signal Processing Proceedings, ICSP",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "983--988",
editor = "Yuan Baozong and Ruan Qiuqi and Zhao Yao and An Gaoyun",
booktitle = "ICSP 2016 - 2016 IEEE 13th International Conference on Signal Processing, Proceedings",
address = "United States",
}