How skill balancing impact the elderly player experience?

Xue Wang, Kavous Salehzadeh Niksirat, Chaklam Silpasuwanchai, Zhenxin Wang, Xiangshi Ren, Zhendong Niu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Skill balancing increases game engagement by providing users with suitable challenges. Two common methods of skill balancing are manual difficulty adjustment (MDA) and dynamic difficulty adjustment (DDA). However, little is known about the effect of skill balancing on elderly player experience (PX). We compared two types of skill balancing (MDA and DDA) across two controller types (GamePad and Microsoft Kinect). Our results demonstrate that MDA has higher impact on PX of the elderly. Also we found eagerness of the elderly to attempt playing higher challenges.

Original languageEnglish
Title of host publicationICSP 2016 - 2016 IEEE 13th International Conference on Signal Processing, Proceedings
EditorsYuan Baozong, Ruan Qiuqi, Zhao Yao, An Gaoyun
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages983-988
Number of pages6
ISBN (Electronic)9781509013449
DOIs
Publication statusPublished - 2 Jul 2016
Event13th IEEE International Conference on Signal Processing, ICSP 2016 - Chengdu, China
Duration: 6 Nov 201610 Nov 2016

Publication series

NameInternational Conference on Signal Processing Proceedings, ICSP
Volume0

Conference

Conference13th IEEE International Conference on Signal Processing, ICSP 2016
Country/TerritoryChina
CityChengdu
Period6/11/1610/11/16

Keywords

  • Elderly
  • game controller
  • game experience
  • older adults
  • skill balancing

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