TY - GEN
T1 - Exploring Depth-based Perception Conflicts in Virtual Reality through Error-Related Potentials
AU - Gao, Haolin
AU - Yue, Kang
AU - Yang, Songyue
AU - Liu, Yu
AU - Guo, Mei
AU - Liu, Yue
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Virtual Reality (VR) offers a valuable platform for real-life skills training. However, previous research has indicated that human's perception of depth in VR differs from that of the real world. Such perceptual conflicts can impact immersion and the learning of skills, thus attracting widespread attention. Various methods have been proposed to enhance users' depth perception, yet the underlying mechanisms of depth perception conflicts still require further research. In this paper, we used Error-Related Potentials (ErrPs) from electroencephalography (EEG) data to investigate the differences in participants' perceptions at varying depths within the near-field. We designed a within-subjects experiment to successfully introduce depth perception conflicts. From participants exposed to three distinct depths, we collected questionnaire results, performance data, and EEG data. Our findings showed that EEG can effectively detect depth perception conflicts and, following each conflict, participants' behavioral patterns showed significant changes. In situations with shallower depths, participants exhibited stronger responses to the designed conflicts. This increased sensitivity correlates with their accuracy in depth estimation. This study represents a novel approach to depth perception in VR using ErrPs, setting the stage for further use of physiological signals to measure the granularity of depth perception in VR/AR environments.
AB - Virtual Reality (VR) offers a valuable platform for real-life skills training. However, previous research has indicated that human's perception of depth in VR differs from that of the real world. Such perceptual conflicts can impact immersion and the learning of skills, thus attracting widespread attention. Various methods have been proposed to enhance users' depth perception, yet the underlying mechanisms of depth perception conflicts still require further research. In this paper, we used Error-Related Potentials (ErrPs) from electroencephalography (EEG) data to investigate the differences in participants' perceptions at varying depths within the near-field. We designed a within-subjects experiment to successfully introduce depth perception conflicts. From participants exposed to three distinct depths, we collected questionnaire results, performance data, and EEG data. Our findings showed that EEG can effectively detect depth perception conflicts and, following each conflict, participants' behavioral patterns showed significant changes. In situations with shallower depths, participants exhibited stronger responses to the designed conflicts. This increased sensitivity correlates with their accuracy in depth estimation. This study represents a novel approach to depth perception in VR using ErrPs, setting the stage for further use of physiological signals to measure the granularity of depth perception in VR/AR environments.
KW - HCI design and evaluation methods
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - User studies
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85191432454&partnerID=8YFLogxK
U2 - 10.1109/VR58804.2024.00097
DO - 10.1109/VR58804.2024.00097
M3 - Conference contribution
AN - SCOPUS:85191432454
T3 - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
SP - 774
EP - 784
BT - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
Y2 - 16 March 2024 through 21 March 2024
ER -