A multi-criteria subjective evaluation method for binaural audio rendering techniques in virtual reality applications

Zhaoyu Yan, Jing Wang, Zhuoran Li

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

In state-of-the-art Virtual Reality (VR) technology, the audio experience tends to be dynamic and interactive, which is not feasible to be evaluated with conventional audio quality evaluation methods. For audio-visual VR scenarios, significant results can be drawn when overall perceived quality method is adopted, but the technical details become difficult to be located and analyzed. This paper proposes a multi-criteria subjective evaluation method to evaluate the binaural audio rendering techniques utilized in VR applications by setting up disparate influencing indicators in multiple scenarios. Subjective experiments are conducted on the test platform loaded with two VR audio renderers. The test results show that this method can be used to evaluate the performance of the renderers from different perspectives.

Original languageEnglish
Title of host publicationProceedings - 2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages402-407
Number of pages6
ISBN (Electronic)9781538692141
DOIs
Publication statusPublished - Jul 2019
Event2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019 - Shanghai, China
Duration: 8 Jul 201912 Jul 2019

Publication series

NameProceedings - 2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019

Conference

Conference2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019
Country/TerritoryChina
CityShanghai
Period8/07/1912/07/19

Keywords

  • Binaural rendering
  • Immersive audio
  • Subjective evaluation
  • Virtual Reality

Fingerprint

Dive into the research topics of 'A multi-criteria subjective evaluation method for binaural audio rendering techniques in virtual reality applications'. Together they form a unique fingerprint.

Cite this