@inproceedings{9335cdc79b5343fcaa72256f2be837dd,
title = "A multi-criteria subjective evaluation method for binaural audio rendering techniques in virtual reality applications",
abstract = "In state-of-the-art Virtual Reality (VR) technology, the audio experience tends to be dynamic and interactive, which is not feasible to be evaluated with conventional audio quality evaluation methods. For audio-visual VR scenarios, significant results can be drawn when overall perceived quality method is adopted, but the technical details become difficult to be located and analyzed. This paper proposes a multi-criteria subjective evaluation method to evaluate the binaural audio rendering techniques utilized in VR applications by setting up disparate influencing indicators in multiple scenarios. Subjective experiments are conducted on the test platform loaded with two VR audio renderers. The test results show that this method can be used to evaluate the performance of the renderers from different perspectives.",
keywords = "Binaural rendering, Immersive audio, Subjective evaluation, Virtual Reality",
author = "Zhaoyu Yan and Jing Wang and Zhuoran Li",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019 ; Conference date: 08-07-2019 Through 12-07-2019",
year = "2019",
month = jul,
doi = "10.1109/ICMEW.2019.00075",
language = "English",
series = "Proceedings - 2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "402--407",
booktitle = "Proceedings - 2019 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2019",
address = "United States",
}