TY - JOUR
T1 - Weakly Textured Objects Pose Estimation
T2 - A Comprehensive Review
AU - Li, Jialun
AU - Meng, Fanwu
AU - Mao, Shiyang
AU - Shu, Wenhao
N1 - Publisher Copyright:
© 2026 by the authors.
PY - 2026/6
Y1 - 2026/6
N2 - Pose estimation is an important task in the field of machine vision, being widely used in robot grasping, augmented reality, and other applications. Weakly textured objects pose severe challenges due to scarce texture and low-density features, becoming a bottleneck in robot grasping. This paper systematically reviews recent progress in weakly textured object pose estimation, classifying methods into traditional and deep learning categories, and further dividing deep learning methods into instance-level, category-level, and unseen object-level. This review further summarizes the core issues of generalization limitations, real-time contradictions, and data bottlenecks in existing research. Combined with the practical needs of weakly textured scenes, the review points out that multimodal fusion optimization, lightweight model design, and low-cost annotation technology development are the future core research directions. The research results can provide a reference for algorithm design, experimental verification, and engineering applications in the field of weakly textured object pose estimation.
AB - Pose estimation is an important task in the field of machine vision, being widely used in robot grasping, augmented reality, and other applications. Weakly textured objects pose severe challenges due to scarce texture and low-density features, becoming a bottleneck in robot grasping. This paper systematically reviews recent progress in weakly textured object pose estimation, classifying methods into traditional and deep learning categories, and further dividing deep learning methods into instance-level, category-level, and unseen object-level. This review further summarizes the core issues of generalization limitations, real-time contradictions, and data bottlenecks in existing research. Combined with the practical needs of weakly textured scenes, the review points out that multimodal fusion optimization, lightweight model design, and low-cost annotation technology development are the future core research directions. The research results can provide a reference for algorithm design, experimental verification, and engineering applications in the field of weakly textured object pose estimation.
KW - computer vision
KW - deep learning
KW - pose estimation
KW - weak texture
UR - https://www.scopus.com/pages/publications/105043136681
U2 - 10.3390/s26123957
DO - 10.3390/s26123957
M3 - Review article
AN - SCOPUS:105043136681
SN - 1424-8220
VL - 26
JO - Sensors
JF - Sensors
IS - 12
M1 - 3957
ER -