TY - JOUR
T1 - Towards Next-Generation SLAM
T2 - A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions
AU - Wang, Li
AU - Gong, Ruixuan
AU - Han, Yumo
AU - Yang, Lei
AU - Yang, Lu
AU - Li, Ying
AU - Xu, Bin
AU - Liu, Huaping
AU - Fu, Rong
N1 - Publisher Copyright:
© 2026 IEEE. All rights reserved.
PY - 2026
Y1 - 2026
N2 - Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS), with its efficient explicit representation and high-quality rendering capabilities, offers a new reconstruction paradigm for SLAM. This survey comprehensively reviews key technical approaches for integrating 3DGS with SLAM. We analyze performance optimization of representative methods across four critical dimensions: rendering quality, tracking accuracy, reconstruction speed, and memory consumption, delving into their design principles and breakthroughs. We further discuss the trade-offs among these dimensions and their implications for platform deployment. Furthermore, we examine methods for enhancing the robustness of 3DGS-SLAM in complex environments such as motion blur, dynamic environments, and edge platforms. Finally, we discuss challenges and future trends in this area. This survey aims to provide a technical reference for researchers and foster the development of next-generation SLAM systems characterized by high fidelity, efficiency, and robustness.
AB - Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS), with its efficient explicit representation and high-quality rendering capabilities, offers a new reconstruction paradigm for SLAM. This survey comprehensively reviews key technical approaches for integrating 3DGS with SLAM. We analyze performance optimization of representative methods across four critical dimensions: rendering quality, tracking accuracy, reconstruction speed, and memory consumption, delving into their design principles and breakthroughs. We further discuss the trade-offs among these dimensions and their implications for platform deployment. Furthermore, we examine methods for enhancing the robustness of 3DGS-SLAM in complex environments such as motion blur, dynamic environments, and edge platforms. Finally, we discuss challenges and future trends in this area. This survey aims to provide a technical reference for researchers and foster the development of next-generation SLAM systems characterized by high fidelity, efficiency, and robustness.
KW - 3DGS
KW - SLAM
KW - dynamic scenes
KW - neural rendering
KW - performance optimization
UR - https://www.scopus.com/pages/publications/105041849822
U2 - 10.1109/TCSVT.2026.3701509
DO - 10.1109/TCSVT.2026.3701509
M3 - Article
AN - SCOPUS:105041849822
SN - 1051-8215
JO - IEEE Transactions on Circuits and Systems for Video Technology
JF - IEEE Transactions on Circuits and Systems for Video Technology
ER -