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The registration algorithms for a video see-through augmented reality tabletop system

  • Yang Zhang*
  • , Ya Zhou
  • , Da Yuan Yan
  • , Jin Tao Ma
  • , Xian Peng Liu
  • *此作品的通讯作者
  • Beijing Institute of Technology

科研成果: 书/报告/会议事项章节 › 会议稿件 › 同行评审

摘要

The traditional tabletop AR systems general use head mounted display (HMD) that has some shortcomings, such as the imprecise precision and low flexibility. To solve these problems, a new design of video see-through tabletop system is presented. In this paper, we describe an outline of the system and the registration algorithms for the system. A system origin calibration algorithm is proposed. In the calibration experiment, a sign cube is introduced for the first shooting of the camera. The position of the sign cube becomes the origin of the world reference frame, in which the translation and rotation of the virtual objects relative to the origin can be calculated easily. The experimental results show that the video see-through tabletop system meets the precision and flexibility requirements very well.

源语言英语
主期刊名International Symposium on Photoelectronic Detection and Imaging 2007 - Image Processing
DOI
出版状态已出版 - 2008
活动International Symposium on Photoelectronic Detection and Imaging 2007 - Image Processing - Beijing, 中国
期限: 9 9月 2007 → 12 9月 2007

丛书

姓名Proceedings of SPIE - The International Society for Optical Engineering
卷6623
ISSN(印刷版)0277-786X

会议

会议International Symposium on Photoelectronic Detection and Imaging 2007 - Image Processing
国家/地区中国
市Beijing
时期9/09/07 → 12/09/07

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