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The Influence of Mobile Augmented Reality-Based Sandbox Games on Chinese Characters Learning

  • Xiaodong Wei
  • , Guodong Yang*
  • , Dongdong Weng
  • *此作品的通讯作者
  • Northwest Normal University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

With the rapid development of augmented reality technology in the field of education, the availability of learning methods based on mobile AR technology has been verified. However, there is little research on the impact of mobile AR on Chinese character learning. This paper designed and developed a mobile AR Chinese characters sandbox game. Compared with the traditional Chinese characters learning applications, the game is more interesting and effective. The game combines 3D touch interaction, 2D interface interaction, image recognition-based AR interaction and so on. The game can intelligently recommend suitable learning content to learners. In the game, participants write Chinese characters by interacting with the real environment, while changing the virtual environment. The results of this study show that the game has a positive impact on learners’ learning of Chinese characters. It can greatly improve learners’ learning interest and motivation.

源语言英语
主期刊名Image and Graphics Technologies and Applications - 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, Revised Selected Papers
编辑Yongtian Wang, Qingmin Huang, Yuxin Peng
出版商Springer Verlag
436-446
页数11
ISBN(印刷版)9789811399169
DOI
出版状态已出版 - 2019
活动14th Conference on Image and Graphics Technologies and Applications, IGTA 2019 - Beijing, 中国
期限: 19 4月 201920 4月 2019

出版系列

姓名Communications in Computer and Information Science
1043
ISSN(印刷版)1865-0929
ISSN(电子版)1865-0937

会议

会议14th Conference on Image and Graphics Technologies and Applications, IGTA 2019
国家/地区中国
Beijing
时期19/04/1920/04/19

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