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The impact of a multitasking-based virtual reality motion video game on the cognitive and physical abilities of older adults

  • Xiaoxuan Li
  • , Kavous Salehzadeh Niksirat
  • , Shanshan Chen
  • , Dongdong Weng
  • , Sayan Sarcar
  • , Xiangshi Ren*
  • *此作品的通讯作者
  • Kochi University of Technology
  • University of Lausanne
  • Beijing Institute of Technology
  • University of Tsukuba

科研成果: 期刊稿件文章同行评审

摘要

This study demonstrates how playing a well-designed multitasking motion video game in a virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed a video game that combines cognitive and physical training in a VR environment. The impact of playing the game was measured through a four-week longitudinal experiment. Twenty healthy older adults were randomly assigned to either an intervention group (i.e., game training) or a control group (i.e., no contact). Participants played three 45-min sessions per week completing cognitive tests for attention, working memory, reasoning and a test for physical balance before and after the intervention. Results showed that compared to the control group, the game group showed significant improvements in working memory and a potential for enhancing reasoning and balance ability. Furthermore, while the older adults enjoyed playing the video game, ability enhancements were associated with their intrinsic motivation to play. Overall, cognitive training with multitasking VR motion video games has positive impacts on the cognitive and physical health of older adults.

源语言英语
文章编号9106
页(从-至)1-14
页数14
期刊Sustainability (Switzerland)
12
21
DOI
出版状态已出版 - 1 11月 2020
已对外发布

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  1. 可持续发展目标 7 - 经济适用的清洁能源
    可持续发展目标 7 经济适用的清洁能源

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