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Study on the application of two-dimensional code in mobile augmented reality

  • Beijing Institute of Technology

科研成果: 期刊稿件文章同行评审

摘要

In this paper, a new mobile augmented reality system based on two-dimensional code is proposed. This system is designed to compensate the shortcoming existing in current mobile augmented reality applications that only a small number of objects can be identified and tracked in real-time, hence they can not be used in large-scale scenes for mobile users. Utilizing functions of mass content coding and rapid positioning of the two-dimensional code, the identification and tracking of objects in large-scale scenes are achieved. Additionally, to reduce the delay of downloading 3D models from the server, 3D models are stored in a local SQLite data container on mobile device and used for rendering locally. Experimental results show that the proposed method effectively identified a large number of objects and achieved fast tracking. Furthermore, the proposed method does not require server to participate in the fusion of virtual scenes and real scenes.

源语言英语
页(从-至)34-39
页数6
期刊Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
26
1
出版状态已出版 - 1月 2014

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