摘要
The paper proposes a smooth schedule algorithm to render terrain data out-of-core. The terrain data is organized as a quad-tree with Z-order filling curve, which preserves the data continuity and improved the schedule efficiency. A schedule strategy basing memory allocation is designed to support the stable frame rate terrain rendering. Controllable schedule area, instead of the view frustum culling, is applied to achieve the balance between the in-core memory requirements and scheduling time. A pre-estimated approach is adopted to smooth the data exchange. The algorithm achieves a smooth schedule and successfully avoids the slow or jerky phenomena, usually caused by inefficient and unsmooth schedule. By compared with traditional methods, the algorithm proposed is feasible and efficient in out-of-core terrain visualization.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 26-34 |
| 页数 | 9 |
| 期刊 | Ruan Jian Xue Bao/Journal of Software |
| 卷 | 18 |
| 期 | SUPPL. |
| 出版状态 | 已出版 - 12月 2007 |
指纹
探究 'Smooth schedule of large-scale terrain visualization from external memory' 的科研主题。它们共同构成独一无二的指纹。引用此
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