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Smooth schedule of large-scale terrain visualization from external memory

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

The paper proposed a smooth schedule algorithm to render terrain data out-of-core. The terrain data was organized as a quad-tree with Z-order filling curve, which preserved the data continuity and improved the schedule efficiency. A schedule strategy basing memory allocation was designed to support the stable frame rate terrain rendering. Controllable schedule area, instead of the view frustum culling, was applied to achieve the balance between the in-core memory requirements and scheduling time. A pre-estimated approach was adopted to smooth the data exchange. The algorithm achieved a smooth schedule and successfully avoided the slow or jerky phenomena, usually caused by inefficient and unsmooth schedule. By comparing with traditional methods, the algorithm proposed is feasible and efficient in out-of-core terrain visualization.

源语言英语
主期刊名Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
34
页数1
DOI
出版状态已出版 - 2007
活动2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, 中国
期限: 15 10月 200718 10月 2007

出版系列

姓名Proceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

会议

会议2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
国家/地区中国
Beijing
时期15/10/0718/10/07

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