摘要
A shuffle graph convolutional network (Shuffle-GCN) is proposed to recognize human action by analyzing skeleton data. It uses channel split and channel shuffle operations to process multi-feature channels of skeleton data, which reduces the computational cost of graph convolution operation. Compared with the classical two-stream adaptive graph convolutional network model, the proposed method achieves a higher precision with 1/3 of the floating-point operations (FLOPs). Even more, a channel-level topology modeling method is designed to extract more motion information of human skeleton by learning the graph topology from different channels dynamically. The performance of Shuffle-GCN is tested under 56,880 action clips from the NTU RGB+D dataset with the accuracy 96.0% and the computational complexity 12.8 GFLOPs. The proposed method offers feasible solutions for developing practical applications of action recognition.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 790-800 |
| 页数 | 11 |
| 期刊 | Journal of Advanced Computational Intelligence and Intelligent Informatics |
| 卷 | 27 |
| 期 | 5 |
| DOI | |
| 出版状态 | 已出版 - 9月 2023 |
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