跳到主要导航 跳到搜索 跳到主要内容

Research on User Focus of Hyper-Casual Games Based on Difficulty Adjustment Theory

  • Beijing Film Academy
  • Beijing Institute of Technology

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

To address the core contradiction between hyper-casual game users' fragmented gaming time and their demand for immersive experiences, this study proposes a dynamic difficulty adjustment theoretical framework. It aims to enhance user focus by real-time balancing players' abilities and game challenge intensity. Based on Flow Theory and Difficulty Adjustment Theory, this paper systematically analyzes contradictions in hyper-casual game design - such as low learning costs versus the demand for in-depth immersion, and instant feedback versus long-term stickiness goals - and constructs a dynamic difficulty adaptation system. Experiments show that the dynamic adjustment mechanism significantly improves user focus and short-term stickiness, while verifying the collaborative optimization effect of design principles on immersive experiences. The research results provide a dynamic adjustment paradigm with both theoretical depth and practical feasibility for hyper-casual game design, and open a new path for optimizing user experience under fragmented mobile gaming time.

源语言英语
主期刊名ICICT 2026 - Proceedings of 2026 the 9th International Conference on Information and Computer Technologies
出版商Association for Computing Machinery, Inc
30-36
页数7
ISBN(电子版)9798400722523
DOI
出版状态已出版 - 13 6月 2026
活动2026 9th International Conference on Information and Computer Technologies, ICICT 2026 - Honolulu, 美国
期限: 11 3月 202613 3月 2026

丛书

姓名ICICT 2026 - Proceedings of 2026 the 9th International Conference on Information and Computer Technologies

会议

会议2026 9th International Conference on Information and Computer Technologies, ICICT 2026
国家/地区美国
Honolulu
时期11/03/2613/03/26

学术指纹

探究 'Research on User Focus of Hyper-Casual Games Based on Difficulty Adjustment Theory' 的科研主题。它们共同构成独一无二的学术指纹。

引用此