TY - GEN
T1 - PrimHOI
T2 - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
AU - Jia, Kai
AU - Liu, Tengyu
AU - Zhu, Yixin
AU - Pei, Mingtao
AU - Huang, Siyuan
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Synthesizing realistic Human-Object Interaction (HOI) motions is essential for creating believable digital characters and intelligent robots. Existing approaches rely on dataintensive learning models that struggle with the compositional structure of daily HOI motions, particularly for complex multi-object manipulation tasks. The exponential growth of possible interaction scenarios makes comprehensive data collection prohibitively expensive. The fundamental challenge is synthesizing unseen, complex HOI sequences without extensive task-specific training data. Here we show that PrimHOI generates complex HOI motions through spatial and temporal composition of generalizable interaction primitives defined by relative geometry. Our approach demonstrates that repetitive local contact patternsgrasping, clamping, and supporting-serve as reusable building blocks for diverse interaction sequences. Unlike previous data-driven methods requiring end-to-end training for each task variant, PrimHOI achieves zero-shot transfer to unseen scenarios through hierarchical primitive planning. Experimental validation demonstrates substantial improvements in adaptability, diversity, and motion quality compared to existing approaches.
AB - Synthesizing realistic Human-Object Interaction (HOI) motions is essential for creating believable digital characters and intelligent robots. Existing approaches rely on dataintensive learning models that struggle with the compositional structure of daily HOI motions, particularly for complex multi-object manipulation tasks. The exponential growth of possible interaction scenarios makes comprehensive data collection prohibitively expensive. The fundamental challenge is synthesizing unseen, complex HOI sequences without extensive task-specific training data. Here we show that PrimHOI generates complex HOI motions through spatial and temporal composition of generalizable interaction primitives defined by relative geometry. Our approach demonstrates that repetitive local contact patternsgrasping, clamping, and supporting-serve as reusable building blocks for diverse interaction sequences. Unlike previous data-driven methods requiring end-to-end training for each task variant, PrimHOI achieves zero-shot transfer to unseen scenarios through hierarchical primitive planning. Experimental validation demonstrates substantial improvements in adaptability, diversity, and motion quality compared to existing approaches.
KW - compositional generation
KW - human object interaction motion synthesis
KW - systematic generalization
UR - https://www.scopus.com/pages/publications/105044144291
U2 - 10.1109/ICCV51701.2025.01069
DO - 10.1109/ICCV51701.2025.01069
M3 - Conference contribution
AN - SCOPUS:105044144291
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 11491
EP - 11501
BT - Proceedings - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 19 October 2025 through 23 October 2025
ER -