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Optimizing AIGC Services Using Learning-Based Stackelberg Game in Vehicular Metaverses

  • Bingkun Lai
  • , Xiaofeng Luo
  • , Jiawen Kang*
  • , Xiaozheng Gao
  • , Zuyuan Yang
  • , Dusit Niyato
  • , Shiwen Mao
  • *此作品的通讯作者
  • Guangdong University of Technology
  • Beijing Institute of Technology
  • Nanyang Technological University
  • Auburn University

科研成果: 期刊稿件文章同行评审

摘要

The emerging vehicular metaverse embodies the next-generation vehicular networking paradigm. In the vehicular metaverses, Artificial Intelligence-Generated Content (AIGC) technology as a powerful content generation tool, is capable of providing an immersive experience for Vehicular Metaverse Users (VMUs). Due to limited computational resources within vehicles, VMUs rely on AIGC Service Providers (ASPs) to execute resource-intensive AIGC tasks within vehicular metaverses. However, large-scale AIGC service requests can lead to resource scarcity within the ASP, ultimately leading to declining service quality for VMUs. To tackle this challenge, we introduce a novel Stackelberg game framework utilizing the Generative Diffusion Model (GDM) for AIGC services, in which we experimentally reveal a relationship between image quality and diffusion steps. A Transformer-based Deep Reinforcement Learning (TDRL) algorithm is employed to find the optimal Stackelberg equilibrium under incomplete information. Numerical results indicate that our method converges to equilibrium efficiently, with superior utilities compared to baseline approaches.

源语言英语
页(从-至)11472-11477
页数6
期刊IEEE Transactions on Vehicular Technology
74
7
DOI
出版状态已出版 - 2025
已对外发布

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