TY - GEN
T1 - Move to Understand a 3D Scene
T2 - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
AU - Zhu, Ziyu
AU - Wang, Xilin
AU - Li, Yixuan
AU - Zhang, Zhuofan
AU - Ma, Xiaojian
AU - Chen, Yixin
AU - Jia, Baoxiong
AU - Liang, Wei
AU - Yu, Qian
AU - Deng, Zhidong
AU - Huang, Siyuan
AU - Li, Qing
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce Move to Understand (MTU3D), a unified framework that integrates active perception with 3D vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and ex-ploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines Vision-Language-Exploration pre-training over a million diverse trajectories collected from both simulated and realworld RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14%, 23%, 9%, and 2% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. MTU3D's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. The deployment on a real robot demonstrates MTU3D's effectiveness in handling real-world data. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.
AB - Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce Move to Understand (MTU3D), a unified framework that integrates active perception with 3D vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and ex-ploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines Vision-Language-Exploration pre-training over a million diverse trajectories collected from both simulated and realworld RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14%, 23%, 9%, and 2% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. MTU3D's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. The deployment on a real robot demonstrates MTU3D's effectiveness in handling real-world data. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.
UR - https://www.scopus.com/pages/publications/105044118788
U2 - 10.1109/ICCV51701.2025.00761
DO - 10.1109/ICCV51701.2025.00761
M3 - Conference contribution
AN - SCOPUS:105044118788
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 8120
EP - 8132
BT - Proceedings - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 19 October 2025 through 23 October 2025
ER -