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Modeling Human Activity with Seasonality Bursty Dynamics

  • Quansi Wen
  • , Choujun Zhan*
  • , Ying Gao
  • , Xiping Hu
  • , Edith Ngai
  • , Bin Hu
  • *此作品的通讯作者
  • South China University of Technology
  • South China Normal University
  • Sun Yat-Sen University
  • Shenzhen Institute of Advanced Technology
  • Uppsala University
  • Lanzhou University

科研成果: 期刊稿件文章同行评审

摘要

The public's purchase incentive increases dramatically during the holiday season and subsequently returns to normal levels. This seasonality is common in various scenarios and highlights the following questions: how does the public's purchase incentive fluctuate over the course of a year? Which factors are conducive to this seasonal behavior and how can they be modeled? In this paper, we propose a model that explicitly integrates temporal point process theory with the construction of a networked community, to describe the dynamics of collective action propagation with seasonal fluctuation. Furthermore, a database is constructed of sales records for 21 video game consoles and 13 237 video games in France, Germany, Japan, the U.K., the USA, and worldwide from 1989 to 2018. Experimental results suggest that peak desire always appears in the holiday season about one week before Christmas and is about four times higher than consumption desire in a normal period in all areas.

源语言英语
文章编号8755465
页(从-至)1130-1139
页数10
期刊IEEE Transactions on Industrial Informatics
16
2
DOI
出版状态已出版 - 2月 2020
已对外发布

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