TY - JOUR
T1 - Modeling Human Activity with Seasonality Bursty Dynamics
AU - Wen, Quansi
AU - Zhan, Choujun
AU - Gao, Ying
AU - Hu, Xiping
AU - Ngai, Edith
AU - Hu, Bin
N1 - Publisher Copyright:
© 2005-2012 IEEE.
PY - 2020/2
Y1 - 2020/2
N2 - The public's purchase incentive increases dramatically during the holiday season and subsequently returns to normal levels. This seasonality is common in various scenarios and highlights the following questions: how does the public's purchase incentive fluctuate over the course of a year? Which factors are conducive to this seasonal behavior and how can they be modeled? In this paper, we propose a model that explicitly integrates temporal point process theory with the construction of a networked community, to describe the dynamics of collective action propagation with seasonal fluctuation. Furthermore, a database is constructed of sales records for 21 video game consoles and 13 237 video games in France, Germany, Japan, the U.K., the USA, and worldwide from 1989 to 2018. Experimental results suggest that peak desire always appears in the holiday season about one week before Christmas and is about four times higher than consumption desire in a normal period in all areas.
AB - The public's purchase incentive increases dramatically during the holiday season and subsequently returns to normal levels. This seasonality is common in various scenarios and highlights the following questions: how does the public's purchase incentive fluctuate over the course of a year? Which factors are conducive to this seasonal behavior and how can they be modeled? In this paper, we propose a model that explicitly integrates temporal point process theory with the construction of a networked community, to describe the dynamics of collective action propagation with seasonal fluctuation. Furthermore, a database is constructed of sales records for 21 video game consoles and 13 237 video games in France, Germany, Japan, the U.K., the USA, and worldwide from 1989 to 2018. Experimental results suggest that peak desire always appears in the holiday season about one week before Christmas and is about four times higher than consumption desire in a normal period in all areas.
KW - Complex network
KW - temporal human behavior
KW - temporal point processes
KW - video game industry
UR - https://www.scopus.com/pages/publications/85078701702
U2 - 10.1109/TII.2019.2926885
DO - 10.1109/TII.2019.2926885
M3 - Article
AN - SCOPUS:85078701702
SN - 1551-3203
VL - 16
SP - 1130
EP - 1139
JO - IEEE Transactions on Industrial Informatics
JF - IEEE Transactions on Industrial Informatics
IS - 2
M1 - 8755465
ER -