TY - JOUR
T1 - LV-GS SLAM
T2 - A Decoupled LiDAR–Visual 3D Gaussian Splatting SLAM in a Large-Scale Environment
AU - He, Haotong
AU - Sheikder, Chandan
AU - Yin, Zhiwei
AU - Liu, Pengyang
AU - Guo, Meijun
AU - Zhang, Weimin
N1 - Publisher Copyright:
© 2026 by the authors.
PY - 2026/8
Y1 - 2026/8
N2 - 3D Gaussian Splatting (3DGS) has gained prominence in autonomous driving and robotics for its rendering efficiency and high-fidelity reconstruction capabilities. However, incremental 3DGS map construction at large scales remains challenging due to sensor sparsity and computational constraints. In this paper, we propose LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking. This system provides fast and robust pose estimation while also enabling photorealistic rendering. We first employ a LiDAR odometry frontend that processes 30 Hz LiDAR inputs to provide robust initial poses. In our implementation, the complete LiDAR tracking pipeline runs at 15–19 Hz, while the mapping module performs incremental optimization on selected keyframes. To address the sparsity-induced surface discontinuity in conventional LiDAR-based reconstruction, we propose a novel depth propagation approach that initializes 3D Gaussian primitives using dense depth maps, achieving faster PSNR convergence with 9× fewer optimization iterations compared to direct LiDAR initialization. Furthermore, we develop a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, effectively preventing GPU memory overflow. Our system has been validated on the KITTI dataset, achieving superior rendering quality compared with representative reproducible baselines. We further validate the robustness of the system on a quadruped robot platform, demonstrating satisfactory performance in both pose estimation and high-fidelity reconstruction.
AB - 3D Gaussian Splatting (3DGS) has gained prominence in autonomous driving and robotics for its rendering efficiency and high-fidelity reconstruction capabilities. However, incremental 3DGS map construction at large scales remains challenging due to sensor sparsity and computational constraints. In this paper, we propose LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking. This system provides fast and robust pose estimation while also enabling photorealistic rendering. We first employ a LiDAR odometry frontend that processes 30 Hz LiDAR inputs to provide robust initial poses. In our implementation, the complete LiDAR tracking pipeline runs at 15–19 Hz, while the mapping module performs incremental optimization on selected keyframes. To address the sparsity-induced surface discontinuity in conventional LiDAR-based reconstruction, we propose a novel depth propagation approach that initializes 3D Gaussian primitives using dense depth maps, achieving faster PSNR convergence with 9× fewer optimization iterations compared to direct LiDAR initialization. Furthermore, we develop a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, effectively preventing GPU memory overflow. Our system has been validated on the KITTI dataset, achieving superior rendering quality compared with representative reproducible baselines. We further validate the robustness of the system on a quadruped robot platform, demonstrating satisfactory performance in both pose estimation and high-fidelity reconstruction.
KW - 3D Gaussian representation
KW - large-scale incremental reconstruction
KW - multi-modal sensor SLAM
KW - quadruped robot
UR - https://www.scopus.com/pages/publications/105048430523
U2 - 10.3390/app16168028
DO - 10.3390/app16168028
M3 - Article
AN - SCOPUS:105048430523
SN - 2076-3417
VL - 16
JO - Applied Sciences (Switzerland)
JF - Applied Sciences (Switzerland)
IS - 16
M1 - 8028
ER -