TY - GEN
T1 - Instance-Aware 3D Gaussian Splatting via 2D Segmentation Guidance
AU - Liu, Zeyu
AU - Zhang, Wenyao
AU - Men, Jianbing
AU - Liu, Wei
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - 3D instance-level data are essential for applications such as virtual reality and game design. As an efficient and high-fidelity 3D scene reconstruction method, 3D Gaussian Splatting (3DGS) provides a promising way to obtain 3D objects from real-world scenes. However, 3DGS do not aware instance information. Existing approaches to segment 3D instance from 3DGS scenes suffer from feature ambiguity and spatial alignment, resulting in artifacts adherent to instance causing inaccurate boundaries. In this paper, we propose a novel effective method to obtain clean 3D instances from real-world scenes. In this method, 2D instance images and masks from 2D segmentation are taken to guide the reconstruction of 3D instances in the training framework of 3DGS, and a multi-view refinement strategy is proposed to refine Gaussians trained by 3DGS according to 2D instance masks. By these means, 3D instances with clear boundaries are successfully extracted from scenes. Experimental results on diverse datasets show that our method significantly improves 3D instance segmentation. Compared with existing methods, it can obtain 3D objects with higher visual quality and fidelity without additional overhead of scene training.
AB - 3D instance-level data are essential for applications such as virtual reality and game design. As an efficient and high-fidelity 3D scene reconstruction method, 3D Gaussian Splatting (3DGS) provides a promising way to obtain 3D objects from real-world scenes. However, 3DGS do not aware instance information. Existing approaches to segment 3D instance from 3DGS scenes suffer from feature ambiguity and spatial alignment, resulting in artifacts adherent to instance causing inaccurate boundaries. In this paper, we propose a novel effective method to obtain clean 3D instances from real-world scenes. In this method, 2D instance images and masks from 2D segmentation are taken to guide the reconstruction of 3D instances in the training framework of 3DGS, and a multi-view refinement strategy is proposed to refine Gaussians trained by 3DGS according to 2D instance masks. By these means, 3D instances with clear boundaries are successfully extracted from scenes. Experimental results on diverse datasets show that our method significantly improves 3D instance segmentation. Compared with existing methods, it can obtain 3D objects with higher visual quality and fidelity without additional overhead of scene training.
KW - 3D Gaussian Splatting
KW - Instance Segmentation
KW - Scene Reconstruction
KW - component
UR - https://www.scopus.com/pages/publications/105033338923
U2 - 10.1109/ICMLCA66850.2025.11336614
DO - 10.1109/ICMLCA66850.2025.11336614
M3 - Conference contribution
AN - SCOPUS:105033338923
T3 - 2025 6th International Conference on Machine Learning and Computer Application, ICMLCA 2025
SP - 167
EP - 173
BT - 2025 6th International Conference on Machine Learning and Computer Application, ICMLCA 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 6th International Conference on Machine Learning and Computer Application, ICMLCA 2025
Y2 - 17 October 2025 through 19 October 2025
ER -