摘要
Infrared scene simulation has extensive applications in military and civil fields. Based on a certain experimental environment, object-oriented graphics rendering engine (OGRE) is utilized to simulate a real three-dimensional infrared complex scene. First, the target radiation of each part is calculated based on our experimental data. Then through the analysis of the radiation characteristics of targets and related material, an infrared texture library is established and the 3ds Max software is applied to establish an infrared radiation model. Finally, a real complex infrared scene is created by using the OGRE engine image rendering technology and graphic processing unit (GPU) programmable pipeline technology. The results show that the simulation images are very similar to real images and are good supplements to real data.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 247-253 |
| 页数 | 7 |
| 期刊 | Journal of Beijing Institute of Technology (English Edition) |
| 卷 | 25 |
| 期 | 2 |
| DOI | |
| 出版状态 | 已出版 - 1 6月 2016 |
指纹
探究 'Infrared image simulation of ground maneuver target and scene' 的科研主题。它们共同构成独一无二的指纹。引用此
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