TY - GEN
T1 - Impact of Stalling on QoE for 360-degree Virtual Reality Videos
AU - Anwar, Muhammad Shahid
AU - Wang, Jing
AU - Ullah, Asad
AU - Khan, Wahab
AU - Ahmad, Sadique
AU - Li, Zhuoran
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/12
Y1 - 2019/12
N2 - Currently, there has been significant attention towards 360-degree videos delivery and immersive technology like Virtual Reality (VR). Streaming 360○ video in tile-based method faces stalling and border effect of mixed bitrate tile due to small playback buffer and spatial partition of video with different bitrates tile respectively, which tend to deteriorates the end users Quality of Experience (QoE) significantly. In this paper, we study the impact of various stalling events occurs in 360○ VR video on users QoE in virtual reality. We also investigate the interaction between the stalling event and bitrate level. Besides, we analyze the impact of stalling on the users presence and immersion in a virtual environment. To aim this, we created a database of 360○ video with 4K resolutions and encoded the videos in three different bitrate levels (1Mbps, 5Mbps, and 15Mbps). We then simulate the stalling events at the start and in the middle of the video to conduct a subjective experiment. The subjective study finds that there is a strong dependency between stalling and bitrate. Stalling always impact the QoE of 360-degree videos but the strength of this negative impact depends on the video bitrate level, and the adverse effect of stalling event is more profound when the bitrate level approaches to the high and low end.
AB - Currently, there has been significant attention towards 360-degree videos delivery and immersive technology like Virtual Reality (VR). Streaming 360○ video in tile-based method faces stalling and border effect of mixed bitrate tile due to small playback buffer and spatial partition of video with different bitrates tile respectively, which tend to deteriorates the end users Quality of Experience (QoE) significantly. In this paper, we study the impact of various stalling events occurs in 360○ VR video on users QoE in virtual reality. We also investigate the interaction between the stalling event and bitrate level. Besides, we analyze the impact of stalling on the users presence and immersion in a virtual environment. To aim this, we created a database of 360○ video with 4K resolutions and encoded the videos in three different bitrate levels (1Mbps, 5Mbps, and 15Mbps). We then simulate the stalling events at the start and in the middle of the video to conduct a subjective experiment. The subjective study finds that there is a strong dependency between stalling and bitrate. Stalling always impact the QoE of 360-degree videos but the strength of this negative impact depends on the video bitrate level, and the adverse effect of stalling event is more profound when the bitrate level approaches to the high and low end.
KW - 360-degree video
KW - Quality of Experience
KW - Stalling
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85091898897
U2 - 10.1109/ICSIDP47821.2019.9173042
DO - 10.1109/ICSIDP47821.2019.9173042
M3 - Conference contribution
AN - SCOPUS:85091898897
T3 - ICSIDP 2019 - IEEE International Conference on Signal, Information and Data Processing 2019
BT - ICSIDP 2019 - IEEE International Conference on Signal, Information and Data Processing 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2019 IEEE International Conference on Signal, Information and Data Processing, ICSIDP 2019
Y2 - 11 December 2019 through 13 December 2019
ER -