TY - GEN
T1 - Hybrid Multi-Target 3D Path Planning Algorithm for Unmanned Aerial Vehicle
AU - Liu, Kui
AU - Geng, Qingbo
AU - Xian, Fengqing
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - To address the challenges of multi-target sequence decision-making and the complexity of 3D spatial search in multitarget inspection tasks for unmanned aerial vehicle(UAV), this study proposes a hybrid path planning method combining deep reinforcement learning with terrain-adaptive sampling. First, the multi-target path planning problem for UAV is modeled as a Traveling Salesman Problem (TSP), employing a multi-target sequential planning approach based on the Hybrid PreferenceGuided Local Search Reinforcement (HPLSR). To reduce the computational cost of the path cost matrix, a sparse graph structure is constructed using Delaunay triangulation to achieve efficient edge weight estimation. After obtaining the target visit sequence, an improved Rapidly-exploring Random Tree algorithm, termed Terrain-Adaptive Informed RRT∗ (TAI-RRT*), is proposed to generate collision-free local trajectories between consecutive target points. Through slope-adaptive sampling, elliptic shrinkage sampling, and KDTree nearest neighbor acceleration mechanisms, efficient obstacle avoidance and local path smoothing in complex terrain are achieved. Experimental results show that this method achieves higher computational efficiency and a shorter overall path, and exhibits good scalability.
AB - To address the challenges of multi-target sequence decision-making and the complexity of 3D spatial search in multitarget inspection tasks for unmanned aerial vehicle(UAV), this study proposes a hybrid path planning method combining deep reinforcement learning with terrain-adaptive sampling. First, the multi-target path planning problem for UAV is modeled as a Traveling Salesman Problem (TSP), employing a multi-target sequential planning approach based on the Hybrid PreferenceGuided Local Search Reinforcement (HPLSR). To reduce the computational cost of the path cost matrix, a sparse graph structure is constructed using Delaunay triangulation to achieve efficient edge weight estimation. After obtaining the target visit sequence, an improved Rapidly-exploring Random Tree algorithm, termed Terrain-Adaptive Informed RRT∗ (TAI-RRT*), is proposed to generate collision-free local trajectories between consecutive target points. Through slope-adaptive sampling, elliptic shrinkage sampling, and KDTree nearest neighbor acceleration mechanisms, efficient obstacle avoidance and local path smoothing in complex terrain are achieved. Experimental results show that this method achieves higher computational efficiency and a shorter overall path, and exhibits good scalability.
KW - deep reinforcement learning
KW - Delaunay triangulation
KW - multi-target path planning
KW - terrain-adaptive
UR - https://www.scopus.com/pages/publications/105043883714
U2 - 10.1109/CCDC69976.2026.11559964
DO - 10.1109/CCDC69976.2026.11559964
M3 - Conference contribution
AN - SCOPUS:105043883714
T3 - 38th Chinese Control and Decision Conference, CCDC 2026
SP - 6364
EP - 6369
BT - 38th Chinese Control and Decision Conference, CCDC 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 38th Chinese Control and Decision Conference, CCDC 2026
Y2 - 15 May 2026 through 18 May 2026
ER -