TY - JOUR
T1 - Fast Nash Equilibrium Seeking in Multi-Group Resource-Allocation Networked Games
AU - Zhou, Jialing
AU - Lv, Yuezu
AU - Li, Qingke
AU - Sun, Jian
AU - Xu, Jun
N1 - Publisher Copyright:
© 2026 Technical Committee on Guidance, Navigation and Control, CSAA.
PY - 2026
Y1 - 2026
N2 - This paper develops fast algorithms for Nash equilibrium (NE) seeking in multi-group distributed resource allocation games (DRAGs) subject to feasibility-preservation and time-critical requirements for real-time implementation. The considered framework captures hybrid cooperative–competitive interactions among agents, where cooperation arises within groups while conflict exists across groups. Two classes of multi-group DRA games, namely the intra-independent distributed resource allocation game (IIDRAG) and the intra-dependent distributed resource allocation game (IDDRAG), are investigated. Two distributed NE seeking algorithms for both cases are proposed. By exploiting a Laplacian-matrix-based affine transformation, the developed algorithms maintain the hard supply–demand balance of each group, which is desirable for real-time implementation that requires feasibility preservation. Moreover, the sampled-data communication mechanism enables specified-time convergence to the NE while reducing communication burden. It is proved that both algorithms achieve convergence to the NE at a prescribed settling time. Numerical examples further illustrate the effectiveness of the specified-time algorithms and hard supply–demand balance preservation.
AB - This paper develops fast algorithms for Nash equilibrium (NE) seeking in multi-group distributed resource allocation games (DRAGs) subject to feasibility-preservation and time-critical requirements for real-time implementation. The considered framework captures hybrid cooperative–competitive interactions among agents, where cooperation arises within groups while conflict exists across groups. Two classes of multi-group DRA games, namely the intra-independent distributed resource allocation game (IIDRAG) and the intra-dependent distributed resource allocation game (IDDRAG), are investigated. Two distributed NE seeking algorithms for both cases are proposed. By exploiting a Laplacian-matrix-based affine transformation, the developed algorithms maintain the hard supply–demand balance of each group, which is desirable for real-time implementation that requires feasibility preservation. Moreover, the sampled-data communication mechanism enables specified-time convergence to the NE while reducing communication burden. It is proved that both algorithms achieve convergence to the NE at a prescribed settling time. Numerical examples further illustrate the effectiveness of the specified-time algorithms and hard supply–demand balance preservation.
KW - Distributed resource allocation
KW - distributed optimization
KW - multi-group game
KW - real-time algorithm
KW - specified-time distributed Nash equilibrium seeking
UR - https://www.scopus.com/pages/publications/105045420874
U2 - 10.1142/S2737480726500147
DO - 10.1142/S2737480726500147
M3 - Article
AN - SCOPUS:105045420874
SN - 2737-4807
JO - Guidance, Navigation and Control
JF - Guidance, Navigation and Control
ER -