跳到主要导航 跳到搜索 跳到主要内容

Experimental research on depth perception of comfortable interactions in virtual reality

  • Mei Guo
  • , Haolin Gao
  • , Yue Liu*
  • , Weitao Song
  • , Songyue Yang
  • , Yongtian Wang
  • *此作品的通讯作者
  • Beijing Institute of Technology

科研成果: 期刊稿件文章同行评审

摘要

Virtual reality (VR) displays aim to create highly immersive virtual environments based on the principle of binocular disparity, which reproduces spatial information of virtual scenes through the fusion processing of binocular disparity by the visual system. However, due to the differences between VR displays and real-world scenes, the challenge of rendering in VR displays in a manner that aligns with users' natural depth perception principles has not been fully addressed. In this paper, the virtual image distances (VIDs) of RGB channels in head-mounted display (HMD) were measured and a depth perception experiment based on random dot stereograms (RDS) according to the measured VID values was designed. The depth perception comfort fusion thresholds in VR systems were determined by psychophysical methods, and the results demonstrate that the comfort fusion threshold for uncrossed disparity is significantly lower than that for crossed disparity. Additionally, user interaction performance in the determined virtual depth scenarios showed a 12.94% reduction in reaction time and a 16.86% improvement in accuracy compared to other virtual depths. Our findings provide further understanding of comfortable depth visual presentation in VR displays, which is crucial for enhancing user experience and promoting the widespread adoption of VR technology across various applications.

源语言英语
页(从-至)263-273
页数11
期刊Journal of the Society for Information Display
33
4
DOI
出版状态已出版 - 4月 2025
已对外发布

指纹

探究 'Experimental research on depth perception of comfortable interactions in virtual reality' 的科研主题。它们共同构成独一无二的指纹。

引用此