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DG-4DGS: deformation-graph-constrained 4D Gaussian splatting for temporally stable dynamic rendering

  • Junyu CHEN
  • , Mo SU
  • , Dongdong WENG
  • , Dong LI*
  • *此作品的通讯作者
  • Advanced Research Center for Digitalization of Traditional Drama of The Central Academy of Drama
  • Ltd.
  • Beijing Institute of Technology
  • Ministry of Education in China

科研成果: 期刊稿件文章同行评审

摘要

Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics. Existing dynamic Gaussian-based methods often suffer from limited temporal consistency, flickering under fast motion, and poor adaptability to non-human structures. To address these issues, we propose DG-4DGS, a deformation-graph-constrained 4D Gaussian splatting framework for temporally stable dynamic rendering. The method anchors all Gaussians in a canonical space and enforces cross-frame geometric alignment through a deformation graph. Based on neighborhood-consistency features, a multi-head residual decoder refines position, rotation/scale, and color attributes to achieve fine-detail fidelity without relying on online densification or pruning. Compared with 4DGS and avatar-based approaches, DG-4DGS achieves higher PSNR (peak signal-to-noise ratio) and SSIM (structural similarity index measure) scores and significantly smaller model size on both the TalkBody4D (human) and Horse (non-human) datasets. It effectively suppresses temporal flickering and cross-frame drift in high-frequency regions such as hair strands, cloth wrinkles, and limb extremities. The framework does not depend on parametric templates, facilitating extension to non-human and complex clothing scenarios, though its performance still depends on deformation-tracking quality and neighborhood topology selection.

源语言英语
页(从-至)250-264
页数15
期刊Virtual Reality and Intelligent Hardware
8
2
DOI
出版状态已出版 - 4月 2026
已对外发布

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