摘要
Basic algorithm of collision detection and three kinds of algorithms Bounding box algorithm, distance algorithm and space subdivision algorithm were described. AABB algorithm, spherical hierarchies algorithm, OBB algorithm, k-dop algorithm of Bounding box algorithm and Lin-Canny algorithm, Enhanced GJK algorithm of distance algorithm were analyzed. And experiment data was used to compare all these algorithms with their compute speed. The results show that k-dop algorithm and Enhanced GJK algorithm are better algorithm than other algorithms.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 103-107 |
| 页数 | 5 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 18 |
| 期 | SUPPL. |
| 出版状态 | 已出版 - 8月 2006 |
学术指纹
探究 'Collision detection algorithms analysis in virtual environment' 的科研主题。它们共同构成独一无二的学术指纹。引用此
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