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An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game

  • Ya Wen Cheng
  • , Yuping Wang
  • , I. Ling Cheng
  • , Nian Shing Chen*
  • *此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

Collaborative learning has long been proved to be a crucial agent for enhancing students’ social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area needing more vigorous research. This study explores the process of students’ co-construction of knowledge in a digital game-based learning environment using a sequential analysis approach, with the aim to identify the significant features of students’ interactional transitions that would potentially lead to better learning. To achieve this aim, we designed a collaborative learning environment in which 24 sixth graders worked in 6 groups to compete in an Augmented Reality-based mathematic game that we designed. The results from the analysis of their interaction show that phases of interaction in a digital game-based learning environment transited differently in many ways from those in online text-based forums, and that task types, modalities, participant characteristics and learning goals all played a crucial role in determining how learners co-constructed knowledge.

源语言英语
页(从-至)782-796
页数15
期刊Interactive Learning Environments
27
5-6
DOI
出版状态已出版 - 18 8月 2019
已对外发布

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