摘要
With the development and promotion of ultra-high-definition video technology, how to quickly simulate ultra-high-definition video texture has gradually become an important research issue. Aiming at the completeness and high efficiency of simulation, a real-time simulation method of ultra-high-definition video texture is proposed to improve the video texture quality and display frequency simultaneously. A fast generation method of video texture based on GPU parallel is designed, which solves the time-consuming problem of decoding and transcoding. An efficient data transmission method based on shared texture is proposed. On the basis of the simulation engine, the real-time simulation system of ultra-high-definition video texture is carried out. The experimental results show that the method can shorten the video texture generation time and accelerate the process speed of UHD video texture simulation.
| 投稿的翻译标题 | Real-time Simulation Method of Ultra-high-definition Video Texture |
|---|---|
| 源语言 | 繁体中文 |
| 页(从-至) | 1748-1756 |
| 页数 | 9 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 35 |
| 期 | 8 |
| DOI | |
| 出版状态 | 已出版 - 25 8月 2023 |
| 已对外发布 | 是 |
关键词
- 8k
- real-time simulation
- shared texture
- ultra-high-definition
- video texture
指纹
探究 '超高清视频纹理的实时仿真方法' 的科研主题。它们共同构成独一无二的指纹。引用此
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