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Weakly Textured Objects Pose Estimation: A Comprehensive Review

  • Jialun Li
  • , Fanwu Meng*
  • , Shiyang Mao
  • , Wenhao Shu
  • *Corresponding author for this work
  • Beijing Institute of Technology

Research output: Contribution to journalReview articlepeer-review

Abstract

Pose estimation is an important task in the field of machine vision, being widely used in robot grasping, augmented reality, and other applications. Weakly textured objects pose severe challenges due to scarce texture and low-density features, becoming a bottleneck in robot grasping. This paper systematically reviews recent progress in weakly textured object pose estimation, classifying methods into traditional and deep learning categories, and further dividing deep learning methods into instance-level, category-level, and unseen object-level. This review further summarizes the core issues of generalization limitations, real-time contradictions, and data bottlenecks in existing research. Combined with the practical needs of weakly textured scenes, the review points out that multimodal fusion optimization, lightweight model design, and low-cost annotation technology development are the future core research directions. The research results can provide a reference for algorithm design, experimental verification, and engineering applications in the field of weakly textured object pose estimation.

Original languageEnglish
Article number3957
JournalSensors
Volume26
Issue number12
DOIs
Publication statusPublished - Jun 2026
Externally publishedYes

Keywords

  • computer vision
  • deep learning
  • pose estimation
  • weak texture

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