Voxel-Mesh Hybrid Representation for Real-Time View Synthesis by Meshing Density Field

  • Chenhao Zhang
  • , Yongyang Zhou
  • , Lei Zhang*
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The neural radiance fields (NeRF) have emerged as a prominent methodology for synthesizing realistic images of novel views. While neural radiance representations based on voxels or mesh individually offer distinct advantages, excelling in either rendering quality or speed, each has limitations in the other aspect. In response, we propose a hybrid representation named Vosh, seamlessly combining both voxel and mesh components in hybrid rendering for view synthesis. Vosh is meticulously crafted by optimizing the voxel grid based on neural rendering, strategically meshing a portion of the volumetric density field to surface. Therefore, it excels in fast rendering scenes with simple geometry and textures through its mesh component, while simultaneously enabling high-quality rendering in intricate regions by leveraging voxel component. The flexibility of Vosh is showcased through the ability to adjust hybrid ratios, providing users the ability to control the balance between rendering quality and speed based on flexible usage. Experimental results demonstrate that our method achieves commendable trade-off between rendering quality and speed, and notably has real-time performance on mobile devices.

Original languageEnglish
Pages (from-to)6241-6252
Number of pages12
JournalIEEE Transactions on Visualization and Computer Graphics
Volume31
Issue number9
DOIs
Publication statusPublished - 2025
Externally publishedYes

Keywords

  • Neural radiance fields
  • real-time rendering
  • view synthesis

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