TY - JOUR
T1 - Voxel-Mesh Hybrid Representation for Real-Time View Synthesis by Meshing Density Field
AU - Zhang, Chenhao
AU - Zhou, Yongyang
AU - Zhang, Lei
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2025
Y1 - 2025
N2 - The neural radiance fields (NeRF) have emerged as a prominent methodology for synthesizing realistic images of novel views. While neural radiance representations based on voxels or mesh individually offer distinct advantages, excelling in either rendering quality or speed, each has limitations in the other aspect. In response, we propose a hybrid representation named Vosh, seamlessly combining both voxel and mesh components in hybrid rendering for view synthesis. Vosh is meticulously crafted by optimizing the voxel grid based on neural rendering, strategically meshing a portion of the volumetric density field to surface. Therefore, it excels in fast rendering scenes with simple geometry and textures through its mesh component, while simultaneously enabling high-quality rendering in intricate regions by leveraging voxel component. The flexibility of Vosh is showcased through the ability to adjust hybrid ratios, providing users the ability to control the balance between rendering quality and speed based on flexible usage. Experimental results demonstrate that our method achieves commendable trade-off between rendering quality and speed, and notably has real-time performance on mobile devices.
AB - The neural radiance fields (NeRF) have emerged as a prominent methodology for synthesizing realistic images of novel views. While neural radiance representations based on voxels or mesh individually offer distinct advantages, excelling in either rendering quality or speed, each has limitations in the other aspect. In response, we propose a hybrid representation named Vosh, seamlessly combining both voxel and mesh components in hybrid rendering for view synthesis. Vosh is meticulously crafted by optimizing the voxel grid based on neural rendering, strategically meshing a portion of the volumetric density field to surface. Therefore, it excels in fast rendering scenes with simple geometry and textures through its mesh component, while simultaneously enabling high-quality rendering in intricate regions by leveraging voxel component. The flexibility of Vosh is showcased through the ability to adjust hybrid ratios, providing users the ability to control the balance between rendering quality and speed based on flexible usage. Experimental results demonstrate that our method achieves commendable trade-off between rendering quality and speed, and notably has real-time performance on mobile devices.
KW - Neural radiance fields
KW - real-time rendering
KW - view synthesis
UR - https://www.scopus.com/pages/publications/85209919146
U2 - 10.1109/TVCG.2024.3502672
DO - 10.1109/TVCG.2024.3502672
M3 - Article
AN - SCOPUS:85209919146
SN - 1077-2626
VL - 31
SP - 6241
EP - 6252
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 9
ER -