TY - GEN
T1 - Virtual Reality and Interactive Experience Design for Intangible Cultural Heritage Yao Embroidery
AU - Liu, Yinuo
AU - Yu, Dehua
AU - Yue, Jiping
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - The integration of intangible cultural heritage with digital technology enhances museum exhibitions by improving their experiential, immersive, and entertaining qualities. This study focuses on creating a virtual Yao embroidery design experience for the Intangible Cultural Heritage Exhibition Hall of Yao Village in China’s Nanling Corridor. Utilizing VR technology, the exhibit allows visitors to engage with the Yao Ethnic Group’s cultural heritage interactively. Participants use VR equipment to assist a virtual Yao character in designing a dress for an upcoming event. The virtual guide explains the basics, history, and significance of Yao embroidery, then invites visitors to help complete a Pan Wang Yin pattern on an unfinished dress. Through simple VR handle operations, visitors can create embroidery patterns. Once the design is finished, the system generates a Yao dress based on the chosen patterns and displays it on the virtual character. Visitors can view the dress from all angles with the VR perspective. This interactive experience not only promotes Yao culture but also sparks interest and appreciation for traditional heritage. It offers a novel approach to preserving and innovating Yao embroidery techniques, making cultural education more engaging and accessible.
AB - The integration of intangible cultural heritage with digital technology enhances museum exhibitions by improving their experiential, immersive, and entertaining qualities. This study focuses on creating a virtual Yao embroidery design experience for the Intangible Cultural Heritage Exhibition Hall of Yao Village in China’s Nanling Corridor. Utilizing VR technology, the exhibit allows visitors to engage with the Yao Ethnic Group’s cultural heritage interactively. Participants use VR equipment to assist a virtual Yao character in designing a dress for an upcoming event. The virtual guide explains the basics, history, and significance of Yao embroidery, then invites visitors to help complete a Pan Wang Yin pattern on an unfinished dress. Through simple VR handle operations, visitors can create embroidery patterns. Once the design is finished, the system generates a Yao dress based on the chosen patterns and displays it on the virtual character. Visitors can view the dress from all angles with the VR perspective. This interactive experience not only promotes Yao culture but also sparks interest and appreciation for traditional heritage. It offers a novel approach to preserving and innovating Yao embroidery techniques, making cultural education more engaging and accessible.
KW - Interaction
KW - Virtual Reality
KW - Yao Embroidery
UR - http://www.scopus.com/inward/record.url?scp=105008671907&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-94165-8_5
DO - 10.1007/978-3-031-94165-8_5
M3 - Conference contribution
AN - SCOPUS:105008671907
SN - 9783031941641
T3 - Communications in Computer and Information Science
SP - 40
EP - 46
BT - HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer Science and Business Media Deutschland GmbH
T2 - 27th International Conference on Human-Computer Interaction, HCII 2025
Y2 - 22 June 2025 through 27 June 2025
ER -