TY - GEN
T1 - Virtual Interaction Design for Experiencing Lingnan Rural Culture in a Digital Scene with Step-By-Step Changes
AU - Yang, Chuanye
AU - Yu, Dehua
AU - Yue, Jiping
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - This study focuses on the digital expression and interaction of rural scene culture, including the display of rural landscapes, traditional architecture, and national costumes in Lingnan, China, and guides tourists to experience Lingnan's unique rural culture and physical objects in an immersive way through the combination of virtual and real interactions, with the aim of providing new perspectives and methods for the preservation, inheritance, and innovation of traditional rural culture. In this study, with the help of VR technology, a tour route is set up in the exhibition hall, and visitors can walk to different places to observe different virtual scenes and interact with them to get the tour experience of moving scenery, and visitors will participate in the vivid Lingnan rural life intertwined with the real and virtual. Guided by the light in the VR field of view, tourists lift their hands to touch the door ring on the door to open the wooden door of the residence in front of them. Through the position sensor, visitors can walk into the interior of the ancient dwelling. Visitors can stand in the patio to view the flowers, trees, stones and water in the courtyard. Through multi-sensory experiences such as vision, hearing and touch, the digital museum restores the characteristic regional features, architectural style and humanistic elements of the Lingnan countryside, so that tourists are completely substituting into the scenes of the summer Lingnan countryside, showing tourists the rich historical background and unique regional flavor, leaving a deeper impression on them, thus achieving the role of passing on and spreading the excellent traditional Chinese rural culture.
AB - This study focuses on the digital expression and interaction of rural scene culture, including the display of rural landscapes, traditional architecture, and national costumes in Lingnan, China, and guides tourists to experience Lingnan's unique rural culture and physical objects in an immersive way through the combination of virtual and real interactions, with the aim of providing new perspectives and methods for the preservation, inheritance, and innovation of traditional rural culture. In this study, with the help of VR technology, a tour route is set up in the exhibition hall, and visitors can walk to different places to observe different virtual scenes and interact with them to get the tour experience of moving scenery, and visitors will participate in the vivid Lingnan rural life intertwined with the real and virtual. Guided by the light in the VR field of view, tourists lift their hands to touch the door ring on the door to open the wooden door of the residence in front of them. Through the position sensor, visitors can walk into the interior of the ancient dwelling. Visitors can stand in the patio to view the flowers, trees, stones and water in the courtyard. Through multi-sensory experiences such as vision, hearing and touch, the digital museum restores the characteristic regional features, architectural style and humanistic elements of the Lingnan countryside, so that tourists are completely substituting into the scenes of the summer Lingnan countryside, showing tourists the rich historical background and unique regional flavor, leaving a deeper impression on them, thus achieving the role of passing on and spreading the excellent traditional Chinese rural culture.
KW - Interaction Exhibition
KW - Traditional Chinese Lingnan Rural Culture
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=105008653291&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-94165-8_15
DO - 10.1007/978-3-031-94165-8_15
M3 - Conference contribution
AN - SCOPUS:105008653291
SN - 9783031941641
T3 - Communications in Computer and Information Science
SP - 137
EP - 145
BT - HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer Science and Business Media Deutschland GmbH
T2 - 27th International Conference on Human-Computer Interaction, HCII 2025
Y2 - 22 June 2025 through 27 June 2025
ER -