Utilizing Gaze-Contingent Rendering to Maintain Visual Attention in Educational VR

  • Yu Han
  • , Yu Miao
  • , Jiajun Wang
  • , Hao Sha
  • , Yi Xiao
  • , Yue Liu*
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

In educational Virtual Reality (VR) environments, objects irrelevant to learning can lead to students' inattention, which adversely affects learning. However, removing these objects from virtual scenes is not feasible, as they are crucial for creating a realistic and immersive experience. Balancing the need to maintain students' attention while preserving the integrity of scenarios is a challenging task. In this paper, we introduce a gaze-contingent rendering (GCR) technique to address such an issue, which is independent of specific elements or configurations in virtual scenes and adaptable across various contexts. Specifically, we utilize gaze-aware rendering adjustments to adaptively reduce the visibility of objects irrelevant to learning while highlighting relevant ones. We develop three GCR strategies (i.e., blur, pixelation, and underexposure) and investigate how these strategies affect students' visual attention, academic achievement, and perceptions of the learning activity across different scenarios. Our findings indicate that the proposed rendering strategies effectively achieve the goals of sustaining visual attention and improving academic achievement without significantly impacting immersion or engagement. As an initial exploration of GCR for maintaining attention within educational VR, this study may inspire new directions in future research on GCR and visual attention maintenance in immersive VR.

Original languageEnglish
Pages (from-to)6512-6525
Number of pages14
JournalIEEE Transactions on Visualization and Computer Graphics
Volume31
Issue number9
DOIs
Publication statusPublished - 2025

Keywords

  • Attention
  • education
  • gaze-contingent rendering
  • virtual reality

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