TY - GEN
T1 - User participation game in collaborative filtering
AU - Xu, Lei
AU - Jiang, Chunxiao
AU - Chen, Yan
AU - Ren, Yong
AU - Liu, K. J.Ray
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/2/5
Y1 - 2014/2/5
N2 - Collaborative filtering (CF) is widely used in recommendation systems. A user can get good recommendations only when both the user himself/herself and other users actively participate, i.e. providing sufficient rating data. However, due to the rating cost, rational users tend to provide as few ratings as possible. Therefore, there exists a trade-off between the rating cost and recommendation quality. In this paper, we model the interactions among users as a game in satisfaction form and study the corresponding equilibrium, namely satisfaction equilibrium (SE). Considering that accumulated rating data are used for recommendation, we design a behavior rule which allows users to achieve a SE via iteratively rating items. Experimental results based on real data demonstrate that, if all users have moderate expectations for recommendation quality and satisfied users are willing to provide more ratings, then all users can get satisfying recommendations without providing too many ratings. The SE analysis of the proposed game in this paper is helpful for designing mechanisms to encourage user participation.
AB - Collaborative filtering (CF) is widely used in recommendation systems. A user can get good recommendations only when both the user himself/herself and other users actively participate, i.e. providing sufficient rating data. However, due to the rating cost, rational users tend to provide as few ratings as possible. Therefore, there exists a trade-off between the rating cost and recommendation quality. In this paper, we model the interactions among users as a game in satisfaction form and study the corresponding equilibrium, namely satisfaction equilibrium (SE). Considering that accumulated rating data are used for recommendation, we design a behavior rule which allows users to achieve a SE via iteratively rating items. Experimental results based on real data demonstrate that, if all users have moderate expectations for recommendation quality and satisfied users are willing to provide more ratings, then all users can get satisfying recommendations without providing too many ratings. The SE analysis of the proposed game in this paper is helpful for designing mechanisms to encourage user participation.
KW - Behavior rule
KW - Collaborative filtering
KW - Game theory
KW - Satisfaction equilibrium
UR - http://www.scopus.com/inward/record.url?scp=84983140045&partnerID=8YFLogxK
U2 - 10.1109/GlobalSIP.2014.7032119
DO - 10.1109/GlobalSIP.2014.7032119
M3 - Conference contribution
AN - SCOPUS:84983140045
T3 - 2014 IEEE Global Conference on Signal and Information Processing, GlobalSIP 2014
SP - 263
EP - 267
BT - 2014 IEEE Global Conference on Signal and Information Processing, GlobalSIP 2014
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE Global Conference on Signal and Information Processing, GlobalSIP 2014
Y2 - 3 December 2014 through 5 December 2014
ER -