TY - JOUR
T1 - UAV-Assisted Heterogeneous Multi-Server Computation Offloading With Enhanced Deep Reinforcement Learning in Vehicular Networks
AU - Song, Xiaoqin
AU - Zhang, Wenjing
AU - Lei, Lei
AU - Zhang, Xinting
AU - Zhang, Lijuan
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - With the development of intelligent transportation systems (ITS), computation-intensive and latency-sensitive applications are flourishing, posing significant challenges to resource-constrained task vehicles (TVEs). Multi-access edge computing (MEC) is recognized as a paradigm that addresses these issues by deploying hybrid servers at the edge and seamlessly integrating computing capabilities. Additionally, flexible unmanned aerial vehicles (UAVs) serve as relays to overcome the problem of non-line-of-sight (NLoS) propagation in vehicle-to-vehicle (V2V) communications. In this paper, we propose a UAV-assisted heterogeneous multi-server computation offloading (HMSCO) scheme. Specifically, our optimization objective to minimize the cost, measured by a weighted sum of delay and energy consumption, under the constraints of reliability requirements, tolerable delay, and computing resource limits, among others. Since the problem is non-convex, it is further decomposed into two sub-problems. First, a game-based binary offloading decision (BOD) is employed to determine whether to offload based on the parameters of computing tasks and networks. Then, a multi-agent enhanced dueling double deep Q-network (ED3QN) with centralized training and distributed execution is introduced to optimize server offloading decision and resource allocation. Simulation results demonstrate the good convergence and robustness of the proposed algorithm in a highly dynamic vehicular environment.
AB - With the development of intelligent transportation systems (ITS), computation-intensive and latency-sensitive applications are flourishing, posing significant challenges to resource-constrained task vehicles (TVEs). Multi-access edge computing (MEC) is recognized as a paradigm that addresses these issues by deploying hybrid servers at the edge and seamlessly integrating computing capabilities. Additionally, flexible unmanned aerial vehicles (UAVs) serve as relays to overcome the problem of non-line-of-sight (NLoS) propagation in vehicle-to-vehicle (V2V) communications. In this paper, we propose a UAV-assisted heterogeneous multi-server computation offloading (HMSCO) scheme. Specifically, our optimization objective to minimize the cost, measured by a weighted sum of delay and energy consumption, under the constraints of reliability requirements, tolerable delay, and computing resource limits, among others. Since the problem is non-convex, it is further decomposed into two sub-problems. First, a game-based binary offloading decision (BOD) is employed to determine whether to offload based on the parameters of computing tasks and networks. Then, a multi-agent enhanced dueling double deep Q-network (ED3QN) with centralized training and distributed execution is introduced to optimize server offloading decision and resource allocation. Simulation results demonstrate the good convergence and robustness of the proposed algorithm in a highly dynamic vehicular environment.
KW - Computation offloading
KW - Internet of Vehicles
KW - deep reinforcement learning
KW - multi-access edge computing (MEC)
KW - resource allocation
UR - https://www.scopus.com/pages/publications/85201789212
U2 - 10.1109/TNSE.2024.3446667
DO - 10.1109/TNSE.2024.3446667
M3 - Article
AN - SCOPUS:85201789212
SN - 2327-4697
VL - 11
SP - 5323
EP - 5335
JO - IEEE Transactions on Network Science and Engineering
JF - IEEE Transactions on Network Science and Engineering
IS - 6
ER -