Abstract
Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS), with its efficient explicit representation and high-quality rendering capabilities, offers a new reconstruction paradigm for SLAM. This survey comprehensively reviews key technical approaches for integrating 3DGS with SLAM. We analyze performance optimization of representative methods across four critical dimensions: rendering quality, tracking accuracy, reconstruction speed, and memory consumption, delving into their design principles and breakthroughs. We further discuss the trade-offs among these dimensions and their implications for platform deployment. Furthermore, we examine methods for enhancing the robustness of 3DGS-SLAM in complex environments such as motion blur, dynamic environments, and edge platforms. Finally, we discuss challenges and future trends in this area. This survey aims to provide a technical reference for researchers and foster the development of next-generation SLAM systems characterized by high fidelity, efficiency, and robustness.
| Original language | English |
|---|---|
| Journal | IEEE Transactions on Circuits and Systems for Video Technology |
| DOIs | |
| Publication status | Accepted/In press - 2026 |
Keywords
- 3DGS
- SLAM
- dynamic scenes
- neural rendering
- performance optimization
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