The Influence of User Perceived Value of Sports APP on Platform Commodity Purchase

Yidan Liu, Yajun Shen, Shiwei Sun*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    With the improvement of people’s living standards, people pay more and more attention to sports health. At the same time, sports health industry has entered a period of vigorous development. In the increasingly popular environment of smart phones, a variety of sports APP brands develop their brand products, and the sales revenue of platform brand products has also become an important part of brand profits. Based on the perceived value of users of sports APP, this paper selected two dimensions of perceived value, perceived brand and perceived trust, collected data through questionnaire survey, and established a model of the influence of perceived brand, perceived trust and perceived brand and perceived trust on users’ purchase behavior. Based on this, some practical Suggestions are provided to the sports APP merchants, with the purpose of improving the commodity purchasing behavior of users on their platform.

    Original languageEnglish
    Title of host publicationDigital Health and Medical Analytics - 2nd International Conference, DHA 2020, Revised Selected Papers
    EditorsYichuan Wang, William Yu Wang, Zhijun Yan, Dongsong Zhang
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages96-117
    Number of pages22
    ISBN (Print)9789811636301
    DOIs
    Publication statusPublished - 2021
    Event2nd International Conference on Digital Health and Medical Analytics, DHA 2020 - Beijing, China
    Duration: 25 Jul 202025 Jul 2020

    Publication series

    NameCommunications in Computer and Information Science
    Volume1412
    ISSN (Print)1865-0929
    ISSN (Electronic)1865-0937

    Conference

    Conference2nd International Conference on Digital Health and Medical Analytics, DHA 2020
    Country/TerritoryChina
    CityBeijing
    Period25/07/2025/07/20

    Keywords

    • APP brand product
    • Perceived value
    • Purchasing behavior
    • Sports APP

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