TY - GEN
T1 - Texture Classification via Attention Based Random Encoded Activation Maps
AU - Huang, Zhou
AU - Ding, Gangyi
AU - Zhang, Bo
AU - An, Yu
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/1/19
Y1 - 2024/1/19
N2 - Texture classification is a challenging and pivotal task in the field of computer vision. Recently, methods that extract features through a frozen backbone have shown great potential due to the growing computing cost of large models. However, these methods overlook the interactional information among activation maps at varying depths. To address this issue, we propose Attention Based Random Encoded Activation Maps(AREAM), which utilizes the Convolutional Block Attention Module(CBAM) to extract richer texture information from activation maps at different depths. After processing the activation maps through random auto-encoders, we employ Kernel Principal Component Analysis(KPCA) to eliminate less significant information and reduce dimension. Subsequently, the data is fed into a non-linear Support Vector Machine(SVM) for classification. The experimental results across multiple texture datasets demonstrate the effectiveness of our method.
AB - Texture classification is a challenging and pivotal task in the field of computer vision. Recently, methods that extract features through a frozen backbone have shown great potential due to the growing computing cost of large models. However, these methods overlook the interactional information among activation maps at varying depths. To address this issue, we propose Attention Based Random Encoded Activation Maps(AREAM), which utilizes the Convolutional Block Attention Module(CBAM) to extract richer texture information from activation maps at different depths. After processing the activation maps through random auto-encoders, we employ Kernel Principal Component Analysis(KPCA) to eliminate less significant information and reduce dimension. Subsequently, the data is fed into a non-linear Support Vector Machine(SVM) for classification. The experimental results across multiple texture datasets demonstrate the effectiveness of our method.
KW - Convolutional Block Attention
KW - Nonlinear Information
KW - Random Autoencoder
KW - Texture Classification
UR - http://www.scopus.com/inward/record.url?scp=85195274554&partnerID=8YFLogxK
U2 - 10.1145/3653781.3653801
DO - 10.1145/3653781.3653801
M3 - Conference contribution
AN - SCOPUS:85195274554
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the International Conference on Computer Vision and Deep Learning, CVDL 2024
PB - Association for Computing Machinery
T2 - 2024 International Conference on Computer Vision and Deep Learning, CVDL 2024
Y2 - 19 January 2024 through 21 January 2024
ER -