Abstract
In this paper, a new mobile augmented reality system based on two-dimensional code is proposed. This system is designed to compensate the shortcoming existing in current mobile augmented reality applications that only a small number of objects can be identified and tracked in real-time, hence they can not be used in large-scale scenes for mobile users. Utilizing functions of mass content coding and rapid positioning of the two-dimensional code, the identification and tracking of objects in large-scale scenes are achieved. Additionally, to reduce the delay of downloading 3D models from the server, 3D models are stored in a local SQLite data container on mobile device and used for rendering locally. Experimental results show that the proposed method effectively identified a large number of objects and achieved fast tracking. Furthermore, the proposed method does not require server to participate in the fusion of virtual scenes and real scenes.
| Original language | English |
|---|---|
| Pages (from-to) | 34-39 |
| Number of pages | 6 |
| Journal | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics |
| Volume | 26 |
| Issue number | 1 |
| Publication status | Published - Jan 2014 |
Keywords
- Augmented reality
- Mobile augmented reality
- Smartphone
- Two-dimensional code recognition
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