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Study on the AI-Enhanced Virtual Interactive Platform for Chinese Traditional Furniture Appreciation

  • Dehua Yu
  • , Yong Xie*
  • *Corresponding author for this work
  • Beijing Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The virtual interactive platform for Chinese traditional furniture appreciation is a game-based virtual interactive platform designed for the enthusiasts of Chinese traditional furniture. It serves as a “serious game” educational platform introducing the culture of Chinese traditional furniture. Everybody can participate in the game-style experience design, immersively learning to appreciate and authenticate Chinese traditional furniture. The platform can be used on both computer and mobile devices, achieving virtual interaction and advanced gaming style learning through mouse, screen touching, or virtual glasses. With the help of AI, the platform provides knowledge points of the basic knowledge graph of the history, shape, function, structure, components, materials, and other aspects of Chinese traditional furniture. These knowledge points are not boring text, but 3D modeling, scene construction, animation rendering, and immersive virtual interaction. People can participate in virtual interaction with different kinds of Chinese traditional furniture in a vivid immersive way, experiencing the disassembly and assembly of mortise and tenon structures, intelligent push and reminder of various parts of furniture, and independent layout of furniture spaces in different specific scenes. The goal of this platform is to enable every user to become an inheritor and innovator of the excellent Chinese traditional furniture culture, allowing the beauty of Chinese woodworking to bloom with new vitality and creativity in the digital era.

Original languageEnglish
Title of host publicationHCI International 2026 Posters - 28th International Conference on Human-Computer Interaction, HCII 2026, Proceedings
EditorsConstantine Stephanidis, George Margetis, Stavroula Ntoa, Margherita Antona, Gavriel Salvendy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages252-257
Number of pages6
ISBN (Print)9783032308153
DOIs
Publication statusPublished - 2026
Event23rd International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2026 - Montreal, Canada
Duration: 26 Jul 202631 Jul 2026

Publication series

NameCommunications in Computer and Information Science
Volume3048 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference23rd International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2026
Country/TerritoryCanada
CityMontreal
Period26/07/2631/07/26

Keywords

  • Artificial Intelligence
  • Chinese Traditional Furniture
  • Virtual Interaction

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